Struct style::values::generics::effects::BoxShadow [] [src]

pub struct BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> {
    pub base: SimpleShadow<Color, SizeLength, BlurShapeLength>,
    pub spread: ShapeLength,
    pub inset: bool,
}

A generic value for a single box-shadow.

Fields

The base shadow.

The spread radius.

Whether this is an inset box shadow.

Trait Implementations

impl<Color, SizeLength, BlurShapeLength, ShapeLength> Animate for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
    SimpleShadow<Color, SizeLength, BlurShapeLength>: Animate,
    ShapeLength: Animate
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Animate a value towards another one, given an animation procedure.

impl<Color: Clone, SizeLength: Clone, BlurShapeLength: Clone, ShapeLength: Clone> Clone for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<Color: Debug, SizeLength: Debug, BlurShapeLength: Debug, ShapeLength: Debug> Debug for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
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Formats the value using the given formatter. Read more

impl<Color, SizeLength, BlurShapeLength, ShapeLength> MallocSizeOf for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
    Color: MallocSizeOf,
    SizeLength: MallocSizeOf,
    BlurShapeLength: MallocSizeOf,
    ShapeLength: MallocSizeOf
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Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself. Read more

impl<Color: PartialEq, SizeLength: PartialEq, BlurShapeLength: PartialEq, ShapeLength: PartialEq> PartialEq for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.

impl<Color, SizeLength, BlurShapeLength, ShapeLength> ToAnimatedValue for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
    SimpleShadow<Color, SizeLength, BlurShapeLength>: ToAnimatedValue<AnimatedValue = SimpleShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <BlurShapeLength as ToAnimatedValue>::AnimatedValue>>,
    BlurShapeLength: ToAnimatedValue,
    Color: ToAnimatedValue,
    SizeLength: ToAnimatedValue,
    ShapeLength: ToAnimatedValue
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The type of the animated value.

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Converts this value to an animated value.

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Converts back an animated value into a computed value.

impl<Color, SizeLength, BlurShapeLength, ShapeLength> ToAnimatedZero for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
    SimpleShadow<Color, SizeLength, BlurShapeLength>: ToAnimatedZero,
    ShapeLength: ToAnimatedZero
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Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from the zero value to the 'by' value, and then adds the result to the underlying value. Read more

impl<Color, SizeLength, BlurShapeLength, ShapeLength> ToCss for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
    Color: ToCss,
    SizeLength: ToCss,
    BlurShapeLength: ToCss,
    ShapeLength: ToCss
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Serialize self in CSS syntax, writing to dest.

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Serialize self in CSS syntax and return a string. Read more