Struct style::values::generics::effects::BoxShadow
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pub struct BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> { pub base: SimpleShadow<Color, SizeLength, BlurShapeLength>, pub spread: ShapeLength, pub inset: bool, }
A generic value for a single box-shadow
.
Fields
base: SimpleShadow<Color, SizeLength, BlurShapeLength>
The base shadow.
spread: ShapeLength
The spread radius.
inset: bool
Whether this is an inset box shadow.
Trait Implementations
impl<Color, SizeLength, BlurShapeLength, ShapeLength> Animate for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
SimpleShadow<Color, SizeLength, BlurShapeLength>: Animate,
ShapeLength: Animate,
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SimpleShadow<Color, SizeLength, BlurShapeLength>: Animate,
ShapeLength: Animate,
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>
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Animate a value towards another one, given an animation procedure.
impl<Color: Clone, SizeLength: Clone, BlurShapeLength: Clone, ShapeLength: Clone> Clone for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
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fn clone(&self) -> BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<Color: Debug, SizeLength: Debug, BlurShapeLength: Debug, ShapeLength: Debug> Debug for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<Color, SizeLength, BlurShapeLength, ShapeLength> MallocSizeOf for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
Color: MallocSizeOf,
SizeLength: MallocSizeOf,
BlurShapeLength: MallocSizeOf,
ShapeLength: MallocSizeOf,
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Color: MallocSizeOf,
SizeLength: MallocSizeOf,
BlurShapeLength: MallocSizeOf,
ShapeLength: MallocSizeOf,
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
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Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself. Read more
impl<Color: PartialEq, SizeLength: PartialEq, BlurShapeLength: PartialEq, ShapeLength: PartialEq> PartialEq for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
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fn eq(
&self,
__arg_0: &BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
) -> bool
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&self,
__arg_0: &BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(
&self,
__arg_0: &BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
) -> bool
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&self,
__arg_0: &BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength>
) -> bool
This method tests for !=
.
impl<Color, SizeLength, BlurShapeLength, ShapeLength> ToAnimatedValue for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
SimpleShadow<Color, SizeLength, BlurShapeLength>: ToAnimatedValue<AnimatedValue = SimpleShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <BlurShapeLength as ToAnimatedValue>::AnimatedValue>>,
BlurShapeLength: ToAnimatedValue,
Color: ToAnimatedValue,
SizeLength: ToAnimatedValue,
ShapeLength: ToAnimatedValue,
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SimpleShadow<Color, SizeLength, BlurShapeLength>: ToAnimatedValue<AnimatedValue = SimpleShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <BlurShapeLength as ToAnimatedValue>::AnimatedValue>>,
BlurShapeLength: ToAnimatedValue,
Color: ToAnimatedValue,
SizeLength: ToAnimatedValue,
ShapeLength: ToAnimatedValue,
type AnimatedValue = BoxShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <BlurShapeLength as ToAnimatedValue>::AnimatedValue, <ShapeLength as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
fn to_animated_value(self) -> Self::AnimatedValue
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Converts this value to an animated value.
fn from_animated_value(animated: Self::AnimatedValue) -> Self
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Converts back an animated value into a computed value.
impl<Color, SizeLength, BlurShapeLength, ShapeLength> ToAnimatedZero for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
SimpleShadow<Color, SizeLength, BlurShapeLength>: ToAnimatedZero,
ShapeLength: ToAnimatedZero,
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SimpleShadow<Color, SizeLength, BlurShapeLength>: ToAnimatedZero,
ShapeLength: ToAnimatedZero,
fn to_animated_zero(&self) -> Result<Self, ()>
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Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from the zero value to the 'by' value, and then adds the result to the underlying value. Read more
impl<Color, SizeLength, BlurShapeLength, ShapeLength> ToCss for BoxShadow<Color, SizeLength, BlurShapeLength, ShapeLength> where
Color: ToCss,
SizeLength: ToCss,
BlurShapeLength: ToCss,
ShapeLength: ToCss,
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Color: ToCss,
SizeLength: ToCss,
BlurShapeLength: ToCss,
ShapeLength: ToCss,