Enum style::values::computed::angle::Angle
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pub enum Angle { Deg(CSSFloat), Grad(CSSFloat), Rad(CSSFloat), Turn(CSSFloat), }
A computed angle.
Variants
Deg(CSSFloat)
An angle with degree unit.
Grad(CSSFloat)
An angle with gradian unit.
Rad(CSSFloat)
An angle with radian unit.
Turn(CSSFloat)
An angle with turn unit.
Methods
impl Angle
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pub fn from_radians(radians: CSSFloat) -> Self
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Creates a computed Angle
value from a radian amount.
pub fn radians(&self) -> CSSFloat
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Returns the amount of radians this angle represents.
pub fn radians64(&self) -> f64
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Returns the amount of radians this angle represents as a f64
.
Gecko stores angles as singles, but does this computation using doubles. See nsCSSValue::GetAngleValueInRadians. This is significant enough to mess up rounding to the nearest quarter-turn for 225 degrees, for example.
Trait Implementations
impl AnimatedValueAsComputed for ComputedAngle
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impl Animate for Angle
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>
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Animate a value towards another one, given an animation procedure.
impl Clone for Angle
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fn clone(&self) -> Angle
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Copy for Angle
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impl Debug for Angle
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl MallocSizeOf for Angle
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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
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Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself. Read more
impl PartialEq for Angle
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fn eq(&self, __arg_0: &Angle) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Angle) -> bool
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This method tests for !=
.
impl ToCss for Angle
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fn to_css<W>(&self, dest: &mut W) -> Result where
W: Write,
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W: Write,
Serialize self
in CSS syntax, writing to dest
.
fn to_css_string(&self) -> String
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Serialize self
in CSS syntax and return a string. Read more
impl PartialOrd for Angle
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fn partial_cmp(&self, __arg_0: &Angle) -> Option<Ordering>
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This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &Angle) -> bool
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This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &Angle) -> bool
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This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &Angle) -> bool
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This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &Angle) -> bool
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This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl ToAnimatedZero for Angle
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fn to_animated_zero(&self) -> Result<Self, ()>
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Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from the zero value to the 'by' value, and then adds the result to the underlying value. Read more
impl AsRef<Angle> for Angle
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impl Add for Angle
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Self) -> Self
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Performs the +
operation.
impl Zero for Angle
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fn zero() -> Self
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Returns the additive identity element of Self
, 0
. Read more
fn is_zero(&self) -> bool
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Returns true
if self
is equal to the additive identity.
impl ComputeSquaredDistance for Angle
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
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Computes the squared distance between two animatable values.
impl AsRef<ComputedAngle> for Angle
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fn as_ref(&self) -> &ComputedAngle
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Performs the conversion.