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use num_traits::Zero;
use std::{f32, f64};
use std::f64::consts::PI;
use std::ops::Add;
use values::CSSFloat;
use values::animated::{Animate, Procedure};
use values::distance::{ComputeSquaredDistance, SquaredDistance};
#[animate(fallback = "Self::animate_fallback")]
#[cfg_attr(feature = "servo", derive(Deserialize, Serialize))]
#[derive(Animate, Clone, Copy, Debug, MallocSizeOf, PartialEq, ToCss)]
#[derive(PartialOrd, ToAnimatedZero)]
pub enum Angle {
#[css(dimension)]
Deg(CSSFloat),
#[css(dimension)]
Grad(CSSFloat),
#[css(dimension)]
Rad(CSSFloat),
#[css(dimension)]
Turn(CSSFloat),
}
impl Angle {
pub fn from_radians(radians: CSSFloat) -> Self {
Angle::Rad(radians)
}
#[inline]
pub fn radians(&self) -> CSSFloat {
self.radians64().min(f32::MAX as f64).max(f32::MIN as f64) as f32
}
#[inline]
pub fn radians64(&self) -> f64 {
const RAD_PER_DEG: f64 = PI / 180.0;
const RAD_PER_GRAD: f64 = PI / 200.0;
const RAD_PER_TURN: f64 = PI * 2.0;
let radians = match *self {
Angle::Deg(val) => val as f64 * RAD_PER_DEG,
Angle::Grad(val) => val as f64 * RAD_PER_GRAD,
Angle::Turn(val) => val as f64 * RAD_PER_TURN,
Angle::Rad(val) => val as f64,
};
radians.min(f64::MAX).max(f64::MIN)
}
#[inline]
fn animate_fallback(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
Ok(Angle::from_radians(self.radians().animate(&other.radians(), procedure)?))
}
}
impl AsRef<Angle> for Angle {
#[inline]
fn as_ref(&self) -> &Self {
self
}
}
impl Add for Angle {
type Output = Self;
#[inline]
fn add(self, rhs: Self) -> Self {
match (self, rhs) {
(Angle::Deg(x), Angle::Deg(y)) => Angle::Deg(x + y),
(Angle::Grad(x), Angle::Grad(y)) => Angle::Grad(x + y),
(Angle::Turn(x), Angle::Turn(y)) => Angle::Turn(x + y),
(Angle::Rad(x), Angle::Rad(y)) => Angle::Rad(x + y),
_ => Angle::from_radians(self.radians() + rhs.radians()),
}
}
}
impl Zero for Angle {
#[inline]
fn zero() -> Self {
Angle::from_radians(0.0)
}
#[inline]
fn is_zero(&self) -> bool {
match *self {
Angle::Deg(val) |
Angle::Grad(val) |
Angle::Turn(val) |
Angle::Rad(val) => val == 0.
}
}
}
impl ComputeSquaredDistance for Angle {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
self.radians64().compute_squared_distance(&other.radians64())
}
}