Enum style::values::generics::effects::Filter
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pub enum Filter<Angle, Factor, Length, DropShadow> { Blur(Length), Brightness(Factor), Contrast(Factor), Grayscale(Factor), HueRotate(Angle), Invert(Factor), Opacity(Factor), Saturate(Factor), Sepia(Factor), DropShadow(DropShadow), }
A generic value for a single filter
.
Variants
Blur(Length)
blur(<length>)
Brightness(Factor)
brightness(<factor>)
Contrast(Factor)
contrast(<factor>)
Grayscale(Factor)
grayscale(<factor>)
HueRotate(Angle)
hue-rotate(<angle>)
Invert(Factor)
invert(<factor>)
Opacity(Factor)
opacity(<factor>)
Saturate(Factor)
saturate(<factor>)
Sepia(Factor)
sepia(<factor>)
DropShadow(DropShadow)
drop-shadow(...)
Trait Implementations
impl<Angle: Clone, Factor: Clone, Length: Clone, DropShadow: Clone> Clone for Filter<Angle, Factor, Length, DropShadow>
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fn clone(&self) -> Filter<Angle, Factor, Length, DropShadow>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<Angle: Debug, Factor: Debug, Length: Debug, DropShadow: Debug> Debug for Filter<Angle, Factor, Length, DropShadow>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<Angle, Factor, Length, DropShadow> MallocSizeOf for Filter<Angle, Factor, Length, DropShadow> where
Angle: MallocSizeOf,
Factor: MallocSizeOf,
Length: MallocSizeOf,
DropShadow: MallocSizeOf,
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Angle: MallocSizeOf,
Factor: MallocSizeOf,
Length: MallocSizeOf,
DropShadow: MallocSizeOf,
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
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Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself. Read more
impl<Angle: PartialEq, Factor: PartialEq, Length: PartialEq, DropShadow: PartialEq> PartialEq for Filter<Angle, Factor, Length, DropShadow>
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fn eq(&self, __arg_0: &Filter<Angle, Factor, Length, DropShadow>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Filter<Angle, Factor, Length, DropShadow>) -> bool
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This method tests for !=
.
impl<Angle, Factor, Length, DropShadow> ToAnimatedValue for Filter<Angle, Factor, Length, DropShadow> where
Length: ToAnimatedValue,
Factor: ToAnimatedValue,
Angle: ToAnimatedValue,
DropShadow: ToAnimatedValue,
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Length: ToAnimatedValue,
Factor: ToAnimatedValue,
Angle: ToAnimatedValue,
DropShadow: ToAnimatedValue,
type AnimatedValue = Filter<<Angle as ToAnimatedValue>::AnimatedValue, <Factor as ToAnimatedValue>::AnimatedValue, <Length as ToAnimatedValue>::AnimatedValue, <DropShadow as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
fn to_animated_value(self) -> Self::AnimatedValue
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Converts this value to an animated value.
fn from_animated_value(animated: Self::AnimatedValue) -> Self
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Converts back an animated value into a computed value.
impl<Angle, Factor, Length, DropShadow> ToComputedValue for Filter<Angle, Factor, Length, DropShadow> where
Length: ToComputedValue,
Factor: ToComputedValue,
Angle: ToComputedValue,
DropShadow: ToComputedValue,
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Length: ToComputedValue,
Factor: ToComputedValue,
Angle: ToComputedValue,
DropShadow: ToComputedValue,
type ComputedValue = Filter<<Angle as ToComputedValue>::ComputedValue, <Factor as ToComputedValue>::ComputedValue, <Length as ToComputedValue>::ComputedValue, <DropShadow as ToComputedValue>::ComputedValue>
The computed value type we're going to be converted to.
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue
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Convert a specified value to a computed value, using itself and the data inside the Context
. Read more
fn from_computed_value(computed: &Self::ComputedValue) -> Self
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Convert a computed value to specified value form. Read more
impl<Angle, Factor, Length, DropShadow> ToCss for Filter<Angle, Factor, Length, DropShadow> where
Length: ToCss,
Factor: ToCss,
Angle: ToCss,
DropShadow: ToCss,
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Length: ToCss,
Factor: ToCss,
Angle: ToCss,
DropShadow: ToCss,