Struct style::values::animated::effects::ShadowList
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pub struct ShadowList<Shadow>(_);
An animated value for shadow lists.
https://drafts.csswg.org/css-transitions/#animtype-shadow-list
Trait Implementations
impl<Shadow> MallocSizeOf for ShadowList<Shadow> where
Shadow: MallocSizeOf,
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Shadow: MallocSizeOf,
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
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Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself. Read more
impl<Shadow: Clone> Clone for ShadowList<Shadow>
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fn clone(&self) -> ShadowList<Shadow>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<Shadow: Debug> Debug for ShadowList<Shadow>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<Shadow: PartialEq> PartialEq for ShadowList<Shadow>
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fn eq(&self, __arg_0: &ShadowList<Shadow>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &ShadowList<Shadow>) -> bool
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This method tests for !=
.
impl<S> Animate for ShadowList<S> where
S: Animate + Clone + ToAnimatedZero,
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S: Animate + Clone + ToAnimatedZero,
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>
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Animate a value towards another one, given an animation procedure.
impl<S> ComputeSquaredDistance for ShadowList<S> where
S: ComputeSquaredDistance + ToAnimatedZero,
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S: ComputeSquaredDistance + ToAnimatedZero,
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
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Computes the squared distance between two animatable values.
impl<S> ToAnimatedZero for ShadowList<S>
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fn to_animated_zero(&self) -> Result<Self, ()>
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Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from the zero value to the 'by' value, and then adds the result to the underlying value. Read more