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use properties::longhands::box_shadow::computed_value::T as ComputedBoxShadowList;
use properties::longhands::filter::computed_value::T as ComputedFilterList;
use properties::longhands::text_shadow::computed_value::T as ComputedTextShadowList;
use std::cmp;
#[cfg(not(feature = "gecko"))]
use values::Impossible;
use values::animated::{Animate, Procedure, ToAnimatedValue, ToAnimatedZero};
use values::animated::color::RGBA;
use values::computed::{Angle, NonNegativeNumber};
use values::computed::length::{Length, NonNegativeLength};
use values::distance::{ComputeSquaredDistance, SquaredDistance};
use values::generics::effects::BoxShadow as GenericBoxShadow;
use values::generics::effects::Filter as GenericFilter;
use values::generics::effects::SimpleShadow as GenericSimpleShadow;
pub type BoxShadowList = ShadowList<BoxShadow>;
pub type TextShadowList = ShadowList<SimpleShadow>;
#[cfg_attr(feature = "servo", derive(MallocSizeOf))]
#[derive(Clone, Debug, PartialEq)]
pub struct ShadowList<Shadow>(Vec<Shadow>);
pub type BoxShadow = GenericBoxShadow<Option<RGBA>, Length, NonNegativeLength, Length>;
#[cfg_attr(feature = "servo", derive(MallocSizeOf))]
#[derive(Clone, Debug, PartialEq)]
pub struct FilterList(pub Vec<Filter>);
#[cfg(feature = "gecko")]
pub type Filter = GenericFilter<Angle, NonNegativeNumber, NonNegativeLength, SimpleShadow>;
#[cfg(not(feature = "gecko"))]
pub type Filter = GenericFilter<Angle, NonNegativeNumber, NonNegativeLength, Impossible>;
pub type SimpleShadow = GenericSimpleShadow<Option<RGBA>, Length, NonNegativeLength>;
impl ToAnimatedValue for ComputedBoxShadowList {
type AnimatedValue = BoxShadowList;
#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
ShadowList(self.0.to_animated_value())
}
#[inline]
fn from_animated_value(animated: Self::AnimatedValue) -> Self {
ComputedBoxShadowList(ToAnimatedValue::from_animated_value(animated.0))
}
}
impl<S> Animate for ShadowList<S>
where
S: Animate + Clone + ToAnimatedZero,
{
#[inline]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
if procedure == Procedure::Add {
return Ok(ShadowList(
self.0.iter().chain(&other.0).cloned().collect(),
));
}
let max_len = cmp::max(self.0.len(), other.0.len());
let mut shadows = Vec::with_capacity(max_len);
for i in 0..max_len {
shadows.push(match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => {
shadow.animate(other, procedure)?
},
(Some(shadow), None) => {
shadow.animate(&shadow.to_animated_zero()?, procedure)?
},
(None, Some(shadow)) => {
shadow.to_animated_zero()?.animate(shadow, procedure)?
},
(None, None) => unreachable!(),
});
}
Ok(ShadowList(shadows))
}
}
impl<S> ComputeSquaredDistance for ShadowList<S>
where
S: ComputeSquaredDistance + ToAnimatedZero,
{
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
use itertools::{EitherOrBoth, Itertools};
self.0.iter().zip_longest(other.0.iter()).map(|it| {
match it {
EitherOrBoth::Both(from, to) => {
from.compute_squared_distance(to)
},
EitherOrBoth::Left(list) | EitherOrBoth::Right(list) => {
list.compute_squared_distance(&list.to_animated_zero()?)
},
}
}).sum()
}
}
impl<S> ToAnimatedZero for ShadowList<S> {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
Ok(ShadowList(vec![]))
}
}
impl ToAnimatedValue for ComputedTextShadowList {
type AnimatedValue = TextShadowList;
#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
ShadowList(self.0.to_animated_value())
}
#[inline]
fn from_animated_value(animated: Self::AnimatedValue) -> Self {
ComputedTextShadowList(ToAnimatedValue::from_animated_value(animated.0))
}
}
impl ComputeSquaredDistance for BoxShadow {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
if self.inset != other.inset {
return Err(());
}
Ok(
self.base.compute_squared_distance(&other.base)? +
self.spread.compute_squared_distance(&other.spread)?,
)
}
}
impl ToAnimatedValue for ComputedFilterList {
type AnimatedValue = FilterList;
#[cfg(not(feature = "gecko"))]
#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
FilterList(self.0)
}
#[cfg(feature = "gecko")]
#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
FilterList(self.0.to_animated_value())
}
#[cfg(not(feature = "gecko"))]
#[inline]
fn from_animated_value(animated: Self::AnimatedValue) -> Self {
ComputedFilterList(animated.0)
}
#[cfg(feature = "gecko")]
#[inline]
fn from_animated_value(animated: Self::AnimatedValue) -> Self {
ComputedFilterList(ToAnimatedValue::from_animated_value(animated.0))
}
}
impl ToAnimatedZero for FilterList {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
Ok(FilterList(vec![]))
}
}