Struct euclid::TypedVector3D
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#[repr(C)]pub struct TypedVector3D<T, U> { pub x: T, pub y: T, pub z: T, // some fields omitted }
A 3d Vector tagged with a unit.
Fields
x: T
y: T
z: T
Methods
impl<T: Copy + Zero, U> TypedVector3D<T, U>[src]
pub fn zero() -> Self[src]
Constructor, setting all components to zero.
pub fn to_array_4d(&self) -> [T; 4][src]
impl<T, U> TypedVector3D<T, U>[src]
impl<T: Copy, U> TypedVector3D<T, U>[src]
pub fn from_lengths(
x: Length<T, U>,
y: Length<T, U>,
z: Length<T, U>
) -> TypedVector3D<T, U>[src]
x: Length<T, U>,
y: Length<T, U>,
z: Length<T, U>
) -> TypedVector3D<T, U>
Constructor taking properly typed Lengths instead of scalar values.
pub fn to_point(&self) -> TypedPoint3D<T, U>[src]
Cast this vector into a point.
Equivalent to adding this vector to the origin.
pub fn xy(&self) -> TypedVector2D<T, U>[src]
Returns a 2d vector using this vector's x and y coordinates
pub fn xz(&self) -> TypedVector2D<T, U>[src]
Returns a 2d vector using this vector's x and z coordinates
pub fn yz(&self) -> TypedVector2D<T, U>[src]
Returns a 2d vector using this vector's x and z coordinates
pub fn x_typed(&self) -> Length<T, U>[src]
Returns self.x as a Length carrying the unit.
pub fn y_typed(&self) -> Length<T, U>[src]
Returns self.y as a Length carrying the unit.
pub fn z_typed(&self) -> Length<T, U>[src]
Returns self.z as a Length carrying the unit.
pub fn to_array(&self) -> [T; 3][src]
pub fn to_untyped(&self) -> Vector3D<T>[src]
Drop the units, preserving only the numeric value.
pub fn from_untyped(p: &Vector3D<T>) -> Self[src]
Tag a unitless value with units.
pub fn to_2d(&self) -> TypedVector2D<T, U>[src]
Convert into a 2d vector.
impl<T: Mul<T, Output = T> + Add<T, Output = T> + Sub<T, Output = T> + Copy, U> TypedVector3D<T, U>[src]
pub fn dot(self, other: Self) -> T[src]
pub fn cross(self, other: Self) -> Self[src]
pub fn normalize(self) -> Self where
T: Float + ApproxEq<T>, [src]
T: Float + ApproxEq<T>,
pub fn square_length(&self) -> T[src]
pub fn length(&self) -> T where
T: Float + ApproxEq<T>, [src]
T: Float + ApproxEq<T>,
impl<T, U> TypedVector3D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, [src]
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
pub fn lerp(&self, other: Self, t: T) -> Self[src]
Linearly interpolate between this vector and another vector.
t is expected to be between zero and one.
impl<T: Float, U> TypedVector3D<T, U>[src]
impl<T: Round, U> TypedVector3D<T, U>[src]
pub fn round(&self) -> Self[src]
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Ceil, U> TypedVector3D<T, U>[src]
pub fn ceil(&self) -> Self[src]
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Floor, U> TypedVector3D<T, U>[src]
pub fn floor(&self) -> Self[src]
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: NumCast + Copy, U> TypedVector3D<T, U>[src]
pub fn cast<NewT: NumCast + Copy>(&self) -> Option<TypedVector3D<NewT, U>>[src]
Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
pub fn to_f32(&self) -> TypedVector3D<f32, U>[src]
Cast into an f32 vector.
pub fn to_f64(&self) -> TypedVector3D<f64, U>[src]
Cast into an f64 vector.
pub fn to_usize(&self) -> TypedVector3D<usize, U>[src]
Cast into an usize vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(&self) -> TypedVector3D<i32, U>[src]
Cast into an i32 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(&self) -> TypedVector3D<i64, U>[src]
Cast into an i64 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
impl<T, U> TypedVector3D<T, U> where
T: Signed, [src]
T: Signed,
Trait Implementations
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
fn add_assign(&mut self, other: TypedVector3D<T, U>)[src]
Performs the += operation.
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
fn sub_assign(&mut self, other: TypedVector3D<T, U>)[src]
Performs the -= operation.
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
type Output = Self
The resulting type after applying the + operator.
fn add(self, other: TypedVector3D<T, U>) -> Self[src]
Performs the + operation.
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
type Output = Self
The resulting type after applying the - operator.
fn sub(self, other: TypedVector3D<T, U>) -> Self[src]
Performs the - operation.
impl<T: Clone, U> Clone for TypedVector3D<T, U>[src]
fn clone(&self) -> Self[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl<T: Copy, U> Copy for TypedVector3D<T, U>[src]
impl<'de, T, U> Deserialize<'de> for TypedVector3D<T, U> where
T: Deserialize<'de>, [src]
T: Deserialize<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>, [src]
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl<T, U> Serialize for TypedVector3D<T, U> where
T: Serialize, [src]
T: Serialize,
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where
S: Serializer, [src]
S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<T, U> Eq for TypedVector3D<T, U> where
T: Eq, [src]
T: Eq,
impl<T, U> PartialEq for TypedVector3D<T, U> where
T: PartialEq, [src]
T: PartialEq,
fn eq(&self, other: &Self) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.
impl<T, U> Hash for TypedVector3D<T, U> where
T: Hash, [src]
T: Hash,
fn hash<H: Hasher>(&self, h: &mut H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl<T: Debug, U> Debug for TypedVector3D<T, U>[src]
fn fmt(&self, f: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl<T: Display, U> Display for TypedVector3D<T, U>[src]
fn fmt(&self, f: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl<T: Copy + Add<T, Output = T>, U> Add for TypedVector3D<T, U>[src]
type Output = Self
The resulting type after applying the + operator.
fn add(self, other: Self) -> Self[src]
Performs the + operation.
impl<T: Copy + Sub<T, Output = T>, U> Sub for TypedVector3D<T, U>[src]
type Output = Self
The resulting type after applying the - operator.
fn sub(self, other: Self) -> Self[src]
Performs the - operation.
impl<T: Copy + Add<T, Output = T>, U> AddAssign for TypedVector3D<T, U>[src]
fn add_assign(&mut self, other: Self)[src]
Performs the += operation.
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>[src]
fn sub_assign(&mut self, other: Self)[src]
Performs the -= operation.
impl<T: Copy + Neg<Output = T>, U> Neg for TypedVector3D<T, U>[src]
type Output = Self
The resulting type after applying the - operator.
fn neg(self) -> Self[src]
Performs the unary - operation.
impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedVector3D<T, U>[src]
type Output = Self
The resulting type after applying the * operator.
fn mul(self, scale: T) -> Self[src]
Performs the * operation.
impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedVector3D<T, U>[src]
type Output = Self
The resulting type after applying the / operator.
fn div(self, scale: T) -> Self[src]
Performs the / operation.
impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedVector3D<T, U>[src]
fn mul_assign(&mut self, scale: T)[src]
Performs the *= operation.
impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedVector3D<T, U>[src]
fn div_assign(&mut self, scale: T)[src]
Performs the /= operation.