Struct euclid::TypedPoint3D
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#[repr(C)]pub struct TypedPoint3D<T, U> { pub x: T, pub y: T, pub z: T, // some fields omitted }
A 3d Point tagged with a unit.
Fields
x: T
y: T
z: T
Methods
impl<T: Copy + Zero, U> TypedPoint3D<T, U>[src]
impl<T: Copy + One, U> TypedPoint3D<T, U>[src]
pub fn to_array_4d(&self) -> [T; 4][src]
impl<T, U> TypedPoint3D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, [src]
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
pub fn lerp(&self, other: Self, t: T) -> Self[src]
Linearly interpolate between this point and another point.
t is expected to be between zero and one.
impl<T: Copy, U> TypedPoint3D<T, U>[src]
pub fn new(x: T, y: T, z: T) -> Self[src]
Constructor taking scalar values directly.
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>, z: Length<T, U>) -> Self[src]
Constructor taking properly typed Lengths instead of scalar values.
pub fn to_vector(&self) -> TypedVector3D<T, U>[src]
Cast this point into a vector.
Equivalent to substracting the origin to this point.
pub fn xy(&self) -> TypedPoint2D<T, U>[src]
Returns a 2d point using this point's x and y coordinates
pub fn xz(&self) -> TypedPoint2D<T, U>[src]
Returns a 2d point using this point's x and z coordinates
pub fn yz(&self) -> TypedPoint2D<T, U>[src]
Returns a 2d point using this point's x and z coordinates
pub fn x_typed(&self) -> Length<T, U>[src]
Returns self.x as a Length carrying the unit.
pub fn y_typed(&self) -> Length<T, U>[src]
Returns self.y as a Length carrying the unit.
pub fn z_typed(&self) -> Length<T, U>[src]
Returns self.z as a Length carrying the unit.
pub fn to_array(&self) -> [T; 3][src]
pub fn to_untyped(&self) -> Point3D<T>[src]
Drop the units, preserving only the numeric value.
pub fn from_untyped(p: &Point3D<T>) -> Self[src]
Tag a unitless value with units.
pub fn to_2d(&self) -> TypedPoint2D<T, U>[src]
Convert into a 2d point.
impl<T: Float, U> TypedPoint3D<T, U>[src]
impl<T: Round, U> TypedPoint3D<T, U>[src]
pub fn round(&self) -> Self[src]
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Ceil, U> TypedPoint3D<T, U>[src]
pub fn ceil(&self) -> Self[src]
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Floor, U> TypedPoint3D<T, U>[src]
pub fn floor(&self) -> Self[src]
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: NumCast + Copy, U> TypedPoint3D<T, U>[src]
pub fn cast<NewT: NumCast + Copy>(&self) -> Option<TypedPoint3D<NewT, U>>[src]
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
pub fn to_f32(&self) -> TypedPoint3D<f32, U>[src]
Cast into an f32 point.
pub fn to_f64(&self) -> TypedPoint3D<f64, U>[src]
Cast into an f64 point.
pub fn to_usize(&self) -> TypedPoint3D<usize, U>[src]
Cast into an usize point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(&self) -> TypedPoint3D<i32, U>[src]
Cast into an i32 point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(&self) -> TypedPoint3D<i64, U>[src]
Cast into an i64 point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
Trait Implementations
impl<T: Clone, U> Clone for TypedPoint3D<T, U>[src]
fn clone(&self) -> Self[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl<T: Copy, U> Copy for TypedPoint3D<T, U>[src]
impl<'de, T, U> Deserialize<'de> for TypedPoint3D<T, U> where
T: Deserialize<'de>, [src]
T: Deserialize<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>, [src]
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl<T, U> Serialize for TypedPoint3D<T, U> where
T: Serialize, [src]
T: Serialize,
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where
S: Serializer, [src]
S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<T, U> Eq for TypedPoint3D<T, U> where
T: Eq, [src]
T: Eq,
impl<T, U> PartialEq for TypedPoint3D<T, U> where
T: PartialEq, [src]
T: PartialEq,
fn eq(&self, other: &Self) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.
impl<T, U> Hash for TypedPoint3D<T, U> where
T: Hash, [src]
T: Hash,
fn hash<H: Hasher>(&self, h: &mut H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl<T: Debug, U> Debug for TypedPoint3D<T, U>[src]
fn fmt(&self, f: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl<T: Display, U> Display for TypedPoint3D<T, U>[src]
fn fmt(&self, f: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
fn add_assign(&mut self, other: TypedVector3D<T, U>)[src]
Performs the += operation.
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
fn sub_assign(&mut self, other: TypedVector3D<T, U>)[src]
Performs the -= operation.
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
type Output = Self
The resulting type after applying the + operator.
fn add(self, other: TypedVector3D<T, U>) -> Self[src]
Performs the + operation.
impl<T: Copy + Sub<T, Output = T>, U> Sub for TypedPoint3D<T, U>[src]
type Output = TypedVector3D<T, U>
The resulting type after applying the - operator.
fn sub(self, other: Self) -> TypedVector3D<T, U>[src]
Performs the - operation.
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>[src]
type Output = Self
The resulting type after applying the - operator.
fn sub(self, other: TypedVector3D<T, U>) -> Self[src]
Performs the - operation.
impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedPoint3D<T, U>[src]
type Output = Self
The resulting type after applying the * operator.
fn mul(self, scale: T) -> Self[src]
Performs the * operation.
impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedPoint3D<T, U>[src]
type Output = Self
The resulting type after applying the / operator.
fn div(self, scale: T) -> Self[src]
Performs the / operation.