Struct style::values::specified::box_::AnimationName
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[src]
pub struct AnimationName(pub Option<KeyframesName>);
A value for the animation-name property.
Methods
impl AnimationName[src]
pub fn as_atom(&self) -> Option<&Atom>[src]
Get the name of the animation as an Atom.
pub fn none() -> Self[src]
Returns the none value.
Trait Implementations
impl Clone for AnimationName[src]
fn clone(&self) -> AnimationName[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Debug for AnimationName[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Eq for AnimationName[src]
impl Hash for AnimationName[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl MallocSizeOf for AnimationName[src]
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize[src]
Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself. Read more
impl PartialEq for AnimationName[src]
fn eq(&self, __arg_0: &AnimationName) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &AnimationName) -> bool[src]
This method tests for !=.
impl ToComputedValue for AnimationName[src]
type ComputedValue = AnimationName
The computed value type we're going to be converted to.
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue[src]
Convert a specified value to a computed value, using itself and the data inside the Context. Read more
fn from_computed_value(computed: &Self::ComputedValue) -> Self[src]
Convert a computed value to specified value form. Read more
impl ToCss for AnimationName[src]
fn to_css<W>(&self, dest: &mut W) -> Result where
W: Write, [src]
W: Write,
Serialize self in CSS syntax, writing to dest.
fn to_css_string(&self) -> String[src]
Serialize self in CSS syntax and return a string. Read more
impl Parse for AnimationName[src]
fn parse<'i, 't>(
context: &ParserContext,
input: &mut Parser<'i, 't>
) -> Result<Self, ParseError<'i>>[src]
context: &ParserContext,
input: &mut Parser<'i, 't>
) -> Result<Self, ParseError<'i>>
Parse a value of this type. Read more