Enum style::values::generics::svg::SVGOpacity
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pub enum SVGOpacity<OpacityType> { Opacity(OpacityType), ContextFillOpacity, ContextStrokeOpacity, }
An SVG opacity value accepts context-{fill,stroke}-opacity
in
addition to opacity value.
Variants
Opacity(OpacityType)
<opacity-value>
ContextFillOpacity
context-fill-opacity
ContextStrokeOpacity
context-stroke-opacity
Trait Implementations
impl<OpacityType: Clone> Clone for SVGOpacity<OpacityType>
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fn clone(&self) -> SVGOpacity<OpacityType>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<OpacityType> ComputeSquaredDistance for SVGOpacity<OpacityType> where
OpacityType: ComputeSquaredDistance,
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OpacityType: ComputeSquaredDistance,
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
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Computes the squared distance between two animatable values.
impl<OpacityType: Copy> Copy for SVGOpacity<OpacityType>
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impl<OpacityType: Debug> Debug for SVGOpacity<OpacityType>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<OpacityType> MallocSizeOf for SVGOpacity<OpacityType> where
OpacityType: MallocSizeOf,
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OpacityType: MallocSizeOf,
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
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Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself. Read more
impl<OpacityType: PartialEq> PartialEq for SVGOpacity<OpacityType>
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fn eq(&self, __arg_0: &SVGOpacity<OpacityType>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &SVGOpacity<OpacityType>) -> bool
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This method tests for !=
.
impl<OpacityType> ToAnimatedZero for SVGOpacity<OpacityType> where
OpacityType: ToAnimatedZero,
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OpacityType: ToAnimatedZero,
fn to_animated_zero(&self) -> Result<Self, ()>
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Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from the zero value to the 'by' value, and then adds the result to the underlying value. Read more
impl<OpacityType> ToComputedValue for SVGOpacity<OpacityType> where
OpacityType: ToComputedValue,
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OpacityType: ToComputedValue,
type ComputedValue = SVGOpacity<<OpacityType as ToComputedValue>::ComputedValue>
The computed value type we're going to be converted to.
fn to_computed_value(&self, context: &Context) -> Self::ComputedValue
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Convert a specified value to a computed value, using itself and the data inside the Context
. Read more
fn from_computed_value(computed: &Self::ComputedValue) -> Self
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Convert a computed value to specified value form. Read more
impl<OpacityType> ToCss for SVGOpacity<OpacityType> where
OpacityType: ToCss,
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OpacityType: ToCss,
fn to_css<W>(&self, dest: &mut W) -> Result where
W: Write,
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W: Write,
Serialize self
in CSS syntax, writing to dest
.
fn to_css_string(&self) -> String
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Serialize self
in CSS syntax and return a string. Read more
impl<O> Animate for SVGOpacity<O> where
O: Animate + Clone,
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O: Animate + Clone,